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 Patch Notes and Game Updates

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Mho



Number of posts: 427
Age: 51
Registration date: 2008-07-23

PostSubject: Re: Patch Notes and Game Updates   Tue Dec 16, 2008 6:47 pm

Vanguard Build 2265. 0 Patch Notes December / 16 / 2008

New Race Class combos

Some races have received new class combos.

Thestra
Halfling Paladin – The humans of Tursh have helped train the Halflings in the ways of the Paladin.
Dwarf Ranger – A human scout contingent was summoned by the king to train their soldiers in the techniques of the Ranger in preparation of an impending threat.
Vulmane Monk – Ancient spirits of the land have shared the knowledge of the use of Jin and the technique of utilizing it with their descendants.

Kojan
Raki Bard – As the Raki have become more attuned to the world of Telon, they have developed a way of incorporating their musical abilities in combat.
Goblin Dreadknight – Due to the impending war with Gulgrethor and the latest threat of the Ulvari, the Orcs have started to train young goblins in the way of dread.
Goblin Ranger – As Martok seeks to explore or advance their power, the goblins have become the front line for scouting and have increased their knowledge of survival techniques.
Orc Rogue – In exchange for the knowledge the Orcs have shared, the Goblins have trained the Orcs of espionage and assassination.

Qalia
Dark Elf Ranger – In an attempt to further spread their influence, the Dark Elves have taken on the mantle of learning the ways of desert survival and scouting.
Kurashasa Bloodmage – Further developing the inherent relationship between the symbiote and the host has awakened their innate mastery of symbiotic behavior.
Kurashasa Monk – After mastering the ways of the disciple some Kurashasans have honed their ability to use the ways of Jin in more offensive ways.
Mordebi Necromancer – The Mordebi have unlocked the ancient power of their ancestors through research and experimentation of the undead.

Bridge of Destiny

The Jharru have been trying to keep this place protected in order to prevent people from thwarting thier efforts to summon Garuzamut the world eater. They have recently summoned some elemental constructs to act as wardens for the area. Do you have what it takes to defeat these elementals and find out what is happening on Garuzamut island?

· 6 man content with some 12 man encounters.
· Collect the pieces to build two might weapons as you progress.


Garuzamut Island

The bridge of destiny is just a taste of what awaits. The Jharuu’s most powerful constructs have been seen roaming around this area. They are there to serve as a warning to those who would try to mess with powers they cannot control.

· 24 man raid content.
· Make the final additions to the mighty weapons built on the bridge of destiny.


Fishing

The waters of Telon are filled with a bounty of wonderful fish just waiting to be caught. Cast your line and see what happens. But be warned there are more then fish that swim in these waters and if you die alone there will be no one to tell your tale.

· Participate in a unique fishing system that is both interactive and casual.

· Purchase bait and fishing poles while tracking what fish you have caught and what they like/dislike.

· Go see Tien Hou in Tanvu, Nafis Karam in Qa Riverbank, or Wilhelm Runge in Three Rivers to learn how to fish up some grub.



Galleons

Sometimes you like to fly, sometimes you like to rift, and sometimes you just want to get on a gigantic boat, sail out to middle of nowhere and cast a line off the side. Well for those of you who like to do that Galleons are coming.

· Download the schematics for the three galleons.

· Build your mighty ship and sail away on a lovely cruise. (Warning none of these boats comes with an Isaac or Gopher)

· Professor Telpon can help those willing get the schematics for these grand ships.



Enchantments

Is your armor losing its shine? Your sword just not as powerful as you wanted it to be? Fear not adventurer because there are a new set of items that can be augmented and made more powerful by adding enchantments to them.

· Some items from KDQ island, Garuzamut, Bridge of Destiny, APW, and factional armor now have enhancement sockets on them. Crafted items will see a slot pass in the future.

· Enhancements come in various different types and offer many different stat mods.



Arena of Games

Pinklet Lefever in Tehatamani coast is waiting for those who want to enter the arena and compete for great prizes.

A grand coliseum has appeared over Tehatamani coast and only those wanting to prove their worth need apply. The members of Kamelott Inc. and a new group of goblins known as the Finch’s Finks have opened up shop and are offering various prizes for those who compete.

· A FFA PVP arena on all servers.

· Gain infamy, challenge the arena combatant, and gain the keys to the chest all while watching your back and keeping other players from killing you before you can kill it.

· Trade in infamy for chests and unlock them for various prizes including socketed items and enchantments you can only get in the arena.


Gloriann Festival Returns

Towns and cities alike within the world of Telon are heartily preparing for the Festival of Gloriann! Once a year during the wintery months, the tale of Atnas Claws and his spirit of giving imbue the cities with an aura of goodness. Towering trees adorned with lights can be seen glittering within the cities of Telon.

Be on the look out for an abundance of gifts and goodies! Those who have been extra nice may find their treats granting them something extra special!

Take a tour over the rooftops of Telon while riding on Randolph, the flying reindeer.

You too, can help spread the spirit of Gloriann by decorating your own house or Guild Hall with numerous festive items, from neatly wrapped gifts to smiley faced snowman. We're not giving it all away, of course. Sometimes the best gift you can give is one of surprise! So make sure to log in, gather your gifts and continue to spread the spirit of Gloriann throughout Telon!

Festival of Gloriann features:

Special flying “Randolph” reindeer mount
3 new raid encounters for all levels starting at 20
Expendable presents for everyone
Festive decorations
Special illusion costumes


Karax Woefather

Union negotiations with Karax have finally come to a compromise. He will work if we will stop killing him. Hopefully he will hold true to his word but he did have one hand behind his back when we shook hands.



Fix to Some Overland Raid mobs

All overland raid mobs that use flurry and or rage should now be using the proper flurry/rage.


Harbinger

Guar

Varking

Woefather



Factional Merchants

The City Creature Handlers decided to do less talking and cut to the chase. They will now have merchant windows that will list the mounts that are available and their city platinum costs.

The city accessory dealers will now sell potions for platinum coins.


Fixed an issue with King Mnal’s stipe not dropping properly

Harbinger should now think before he despawns.

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Mho



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PostSubject: Re: Patch Notes and Game Updates   Fri Dec 19, 2008 12:56 am

Vanguard Build 2266. 0 Patch Notes December / 18 / 2008

Added healer to PVP arena

You will now port into the arena with a invuln buff and in a random location.

Made adjustments to BOD roamers and respawn times

Fixed issue with Psi all buff

Fixed issue with Disciple Endowment of Life

Fixed issue with agro on Island of Garuzamut

Walkliki Nogswort should now offer item repair

All missive quests give exp again

Experience potions and pies are now working at level 49+ again.

The PvP Exit portal should no longer disappear after you trigger it

Fixed issue with bloodhowlers casting pantheon ability

Removed the levitate portion of the Shaman all in one buff

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PostSubject: Re: Patch Notes and Game Updates   Thu Feb 05, 2009 10:26 am

Vanguard Build 2299. 0 Patch Notes February / 4 / 2009

The winter solstice has come and passed. The inhabitants of Telon are welcoming the return of the sun and longer days. In the wake of Gloriann’s Festival, strange things are happening in New Targonor. First came the horrific nightmares. Then children began going missing. Despite the best efforts of the Thestran Watch and the Sages Arcane to find any evidence, little to no light has been shed on either occurrence. Though warmer days are ahead for Telon, how dark will they be?

Those curious about the recent events should seek out Edric Nichols amongst New Targonor’s courtyards and perhaps have a look for themselves.


3 New quests from strange beings belonging to the ‘Winter Court’.

− Help the Winter Court acquire Dreams, Reflections, and Memories from the lands and waters of Telon.
− Rewards include a unique enhancement item, a new fishing pole, and a new pet – Snuggles, the winter wolf.
− Wakliki Nogswort and Finch’s Finks have a limited time offer as well. Those wanting to do battle in the Arena will want to check out his latest deal.
− For long standing veterans, a new /claim item – “The Visionary’s Signet of Promise” – how will you choose to build your future?


SOD

− All NPCs on SOD should now give a small faction bonus when killed.
− All SOD non boss NPCs hit points have been reduced significantly.
− A set of global rares have been added to the entire island. These are new legendary items that can drop of any NPC in the area.
− Fixed display on rucksack that said it was a drop from tier 2 bags when it is in fact a recipe drop from tier 4 bags.


Content

− Changed Guar's display model to hopefully resolve some of the lag issues.
− Queen Vixx's hit points have been fixed.
− The waters around the towers of BOD are now shark infested. Beware those who like to skinny dipping.
− The rare elementals in BOD are much more available now and always drop loot. They also have a chance to drop weapon parts.
− Fixed an issue where some mobs were casting Pantheon abilities.
− Guar’s loot table now drops a paladin range slot item.
− IOG Raid encounters can now drop a paladin range slot item.
− The apprentices in BOD have a new stones on them. These stones are used for summoning a new raid boss that will be coming soon and aimed at APW capable guilds. The raid target is NOT live with this patch, but you can start gathering the stones to summon him now.


Appearance Slots

− New appearance slots can now be accessed from the character screen. These slots allow you to display the look of a different item while retaining the mods of your gear.
− All non stat clothing that was on merchants has been converted to adventuring slots for use with appearance slots.
− General goods vendors now sell some basic equipment that has no visual display for that slot. This allows you to turn off the visual of certain slots by placing that item in an appearance slot.


General Appearance Bugs Fixed

− Previewing an item with an attachment when the equipped item for that slot did not have an attachment caused the preview item to remain on the character's appearance. It now correctly disappears.
− Previewing a bow when there is no bow equipped, but an item equipped that covered the players back, previously did not show the bow on the character, it now does.
− Mousing over an item that cannot be equipped will no longer show an item compare with a previously equipped item that is now unequipped. Items that cannot be equipped will now never incorrectly compare with other items.
− Mousing over a two-handed sword will show a comparison against both the primary and secondary weapons, rather than simply the primary one. Also, the first compare window will always be filled before the second ever is. Previously the second window would sometimes pop up without the first (if a one-handed weapon was moused over, and the primary-hand slot was empty, but the secondary-hand slot was full).
− Various bugs fixed that caused items to visually disappear off of your character until you relogged.


Enchantments

− Fixed a bug where the stats from enchantments would not show up on your character sheet after you chunked.
− Fixed a bug where enchantments would disappear off of the items they were attached to.
− Bonus AC enchantments should now display their mods correctly


Abilities / Classes

− Bloodmage blood pact will nolonger work with focus or siphon blood. It does not pact when the damage is done by the player losing life. Any ability cast by a player on themself causing their hp to go down should nolonger work with bloodpact.

− Soaring leap and xennu boots no longer work when in water
− Paladins can now equip short bows
− Fix for ability learning/research. You should be able to learn these abilities now without issue.
− Ability refresh no-longer appears to tick down on the client while you are dead. They were not ticking on the server previously, and this was causing the client/server to be out of sync for those abilities.
− The dot portion of cleave now stacks.
− The damage of cleave has been tuned down.
− Cleave no longer modifies the incoming critical chance for everyone for 3 seconds it now increases the warriors ability to crit for 10 seconds


General

− All flying mounts should be using a standard cast time of 6 seconds. This does not affect special case mounts like the griffon used in the Sano event
− Fixed an issue with npcs who had a leash range was set greater than 200. This will fix an issue with Summoner Physik.
− HP, Energy, and Endurance now update much more often on the client. Previously the players own HP, Energy, and Endurance would update every 1 second, the player’s group would update every .5 seconds, the player’s pet would update every .2 seconds, and the player’s defensive target every .5 seconds. All of these now update every tick (one tenth of a second).”
− Changed the way NPCs handle their spells being countered. Previously they would re-cast the spell after 6 seconds. Now they will wait for the full refresh of that spell before casting it again.
− Energized Hammer proc is back in and working properly.
− _defensive_target_ no longer shows on the menu obtained by right-clicking on the defensive target .
− Heal Effectiveness is fixed and no-longer doing 100x what it said it was.
− Fix for animation related crashes.
− Fix for large memory leak.
− Various region server crash fixes.
− Fixed the social server crash.
− Fix for players getting infamy/loot from fights like shylosia, physik, etc.
− Fix to defensive target getting bugged out when a player dies. It now is correctly cleared.
− Fix for some DoT tooltips.
− Fix to bards being able to damage people they shouldn’t be able to.
− Fix to display and updating issues with infamy.
− IO Interaction is now canceled when an NPC or Player tries to attack you.

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PostSubject: Re: Patch Notes and Game Updates   Thu Feb 12, 2009 4:02 pm

Vanguard Build 2315.0 February / 12 / 2009

Valentine’s Celebration
Valentine's Day is right around the corner, and if you forgot to get something special for your someone special, fear not! To celebrate the holiday of love, Vanguard will be decorating the major cities within Telon complete with gift wrapped packages that contain an abundance of fun Valentine's Day goodies.
Travel to Tanvu, New Targonor or Ahgram and find many gifts to open. Inside, you'll discover items you can use to set the mood in your home or Guild Hall. Stuffed heart-shaped pillows or wall adornments, a variety of flowers – long stemmed or in a vase, chocolates and gifts galore!

Warrior
Murderous Cleave now does 1500 unmitigated damage every 3 seconds.
Cleave II now does 1000 unmitigated damage every 3 seconds.
Cleave now does 500 unmitigated damage every 3 seconds.
Cleave’s description should now be in English.
New warrior ability called Murderous Cleave now drops from mobiles in KDQ.
Cleave should now add hate instantly and over time.
Savage cut should now generate more hate over time.
Warrior defensive stance should now have a 30% hate mod.
Warrior offensive form should be fixed
Savage Cut VI now lasts for 60 seconds.
Raising Defenses now runes for 10% against all damage types except flurry and rampage.
Raising Defenses now lasts for 10 seconds
Bastion of Steel now has a 3 minute refresh
Hold the Line will now give a 10% Rage/Flurry mitigation buff.
Hold the Line should now increase block chance by 3%.

Sorcerer
Sorcerer Icy Focus form should actually work now
It will now grant 5% mana cost reduction and reduce global recovery by 5%.
The free spell portion of the form is now static until you cast a spell or leave the form.
Sorcerer Fiery Intensity form 100% crit is now static and until a spell is cast or you change forms.

Dreadknight
Dreadknight Shield of Fear and Dark Bastion should no longer fluctuate mitigation values every 4 seconds

Misc
Change to make hit point mods on items function the same way as other mods on item popups with regards to attachments.
Fix for hooking a fish causing region server lag.
Golden encounters now lock to your character even if you chunk, die, relog, etc.
Fix for attachments disappearing after trading.
Fix for range attack rating showing up as 0.
Fix for effects pulsing when they are not supposed to (i.e. out of combat) Raffens, Star Ring, etc.
Fix for various abilities that were doing less damage than intended. (ex. Pommel Smash )
Fix to some DoTs healing rather than harming mobs.
Fix for spawn issue with unique entities.
Fix for code that happens when you miss your target. It should now agro properly on a miss.
Fix to issues with attached abilities staying up on the client (often stuck at 1 second) when they've been deleted on the server

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PostSubject: Re: Patch Notes and Game Updates   Thu Mar 19, 2009 7:23 pm

Patchnotes, March 19th 2009


Content

* The new raid encounter on the Bridge of Destiny is enabled.
* Fixed the rock elemental weapon piece drop in BoD. It was dropping the electric piece previously.
* Banisher Quests have been fixed.
* KDQ final event is now available.

General

* Pets should now be able to attack golden encounters properly.
* You will no longer get dismounted if you enter combat and have a pulsing beneficial ability on you.
* Fix for some procs not doing the intended damage. Jharuu Incineration is a good example of this, was doing 50 instead of 1500 damage.
* All URT quests can now be shared if the person you are trying to share with meets the quest preconditions.
* All Wyverns have had their racial attributes, stats, & abilities revamped. NOTE: This does not affect Dresla.

Quests

* All URT quests can now be shared if the person you are trying to share with meets the quest preconditions.
* Replenishing Supplies: Additional small mushrooms have been added to the kaon phase stone areas.
* Replenishing Supplies: The small mushrooms now respawn faster.
* Well, That Didn't Work: The redcap brownies now respawn faster.
* We Must Rebuild: Additional large mushrooms have been added to the large kaon grove area.
* We Must Rebuild: The large mushrooms now respawn faster.
* We Must Rebuild: The required amount of mushrooms has been reduced to 20 from 25.
* Long Term Effects- The mutated flesh samples will drop much more often than before.
* Beetles of Mass Destruction- The burster beetles will now respawn faster.
* Beetles of Mass Destruction- The chances for an unstable burster beetle to spawn versus a normal burster beetle has been increased.
* Fulfilling Their Needs- The pristine stones will drop much more often than before.
* The Leak That Became a Puddle- The chances for a Rekk Hobgoblin Witness to spawn has been increased.
* Harvesting the Parts- All body parts will drop much more often than before.
* Harvesting the Parts- Some of the required amount of items has been adjusted.
* Soul and Brain Power- An additional quest objective to kill the Veshka followers has been added. NOTE: You will need to abandon and re-take this quest.
* Soul and Brain Power- The brain and torso will drop much more often than before.
* Item Retrieval- The URT Soul Render will drop faster now.
* Cleansing the Crazed- Threntin Albeross will now give you another URT Soul Render if you lost it.
* Cleansing the Crazed- The amount of farmers to be saved was changed to 15 from 10.
* Controlling the Situation- The amount of Zarian Netherbeast Dust has been reduced to 20 from 25.
* To The Mill- The Dazed Farmers will follow you a little faster than before.
* To The Mill- Threntin Albeross will now give you another Zarian Dust Pouch if you lost it.
* To The Mill - Fixed an issue with not being able to loot the meat.
* Investigating the Scene- Fixed an issue with not being able to click the Piles of Rubble.
* URT Hero Mission: The Undead Answer- Added a 2-handed slash, claw & and shield to the list of rewards.
* URT Hero Mission: The Undead Answer- Clicking one reward then clicking another will no longer cause a CTD.
* URT Hero Mission: Feeding Frenzy - Pets are now able to aid their masters in this fight.
* The Weak Attack is now functioning properly again.
* Soldier Rescue will now properly update on the second part of the quest.

Items

* A few items that were marked level 55 have had their levels adjusted to the proper level.
* Strife's Buster Sword
* Dark Sword of Energy
* Fiery Jharuu Sword of Rage
* Frozen Summoners Dagger
* Runed Ancient Jharuu Staff
* Runed Ancient Jharuu Sword
* Many weapon types have had their damage ranges adjusted to be the same as longswords. This means their damage range is smaller resulting in a higher low end damage but a reduced high end damage. The weapon types affected are:
o GreatAxe
o GreatMaul
o Mace
o Club
o Hammer
o Maul
o Rod
o MartialStaff
o BladedStaff
o Staff
o Arbalest
o GreatSpear
o SpearAndJavelin
o Polearm
o Lance
o Axe
* Fixed an issue causing stone cleave to get double its intended weapon damage bonus.
* Mara’s Kiss has had its stats boosted to better reflect the effort required to get it.
* Attonment of Vol Anari has had its stats boosted slightly
* Frozen Summoners Dagger & Dark Sword of Energy had their stats slightly adjusted.
* Crystals from the IoG Summoners now use their own sealers & solvents. They can be purchased from Jenobi. You can use the new solvent to remove the crystals without destroying them, allowing you to swap them in/out at will for a price.
* The melee crystals from the IoG summoners will no longer restrict the sword to primary hand only.
* Fixed the proc issue with Frozen Great Hammer. The proc will now work properly.
* Fixed the damage on the Core Imbued Hammer proc.
* Fixed the damage on the Fine Shaped Core Band proc.
* Fixed the damage on the Hopton's Mechanical Ingot proc.
* Full Tenby Cage: The Tenby will no longer despawn on it's own after 2 minutes. Hurray for the Glitteracticacookie!
* Fixed the proc on Infused Coronarian Gloves.
* Fixed the proc issue with Noxious Blade. The proc will now work properly.

Abilities

* Aum Liat should now properly give its run speed bonus
* Aum Liat run speed will now work in and out of combat
* Mutilate is no longer an ignore mitigation ability
* Mutilate now gives more DC counters
* Waning Palm now has a 60 second refresh

Known Issues

There is a bug with the APW item sets. If you have more than 7 of the items in the set equipped, the effects will not take place when you log in. To resolve this, un-equip 2-3 of the items, then re-equip them and your buffs will be applied. This will be resolved in a patch early next week.

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PostSubject: Re: Patch Notes and Game Updates   Wed Mar 25, 2009 3:38 pm

Game Update - Wednesday March 25th, 2009

* Grebthar the Hammer and Wick Rinter should now work properly
* Issue with some strike abilities going through block should be resolved
* Should no longer get caught in a stun loop when aggroing Aspect of Garuzamut

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PostSubject: Re: Patch Notes and Game Updates   Thu Apr 02, 2009 8:31 pm

Vanguard Build 2386. 0 Patch Notes April / 1 / 2009

General

Added live gamer button to the "Your Market Items" tab of the Market window.
Temporary learned abilities now start with their refresh time counting down and are not instantly available.
Fix to bug where instrument mods in appearance slots were used.
You can no longer cancel Quickening Symbiote
Fixed issue with citizen faction.
Yiminil should not longer look like he is impersonating The Flash

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PostSubject: Re: Patch Notes and Game Updates   Tue May 19, 2009 10:33 am

Vanguard Build 2427. 0 Patch Notes May / 19 / 2009

Halls of the Pantheon

The Halls of Pantheon is finally here. The first part of the great architect Artera's story has finally been released and now is your chance to prove to the gods of Telon you are worthy of their blessings. Within the halls you will be asked to do many things as you increase your favor with the gods until finally correcting the imbalance of creation and unlocking the path that leads into the halls of shattered souls and the truth behind the gods of Telon and their years of silence. It is up to you adventurers, crafters, and diplomats to unlock the secrets within the halls and prove once again that the inhabitants of Telon are a force to be reckoned with.



Feature Details:

200 new quests
1000+ new items
2 new flying mounts
Choose your alignment and reap the rewards
Find out the truth behind the schemes of Kamelott
Become a god warrior and unlock the way to the Halls of Shattered Souls
Craft enhancements making them more powerful
Craft god armor
Craft a unique epic weapon for each class
New item mods
New resistances
Level Increase

New level cap is 55
95 new abilities
Spell crafting added
Item levels increased
New crafting related quest series
Items

Bow max ranges have been reduced.
Fixed an issue where the Kamelott Rucksack had slots when it was not supposed too.
Fixed haste buff on panther mask to increase attack speed and not decrease it.
KDQ crates can now only be opened in Kamelott's landing
Fixed an issue with fireseed refresh discrepancy


Abilities

All counterattacks now have a minimum endurance/mana cost.
Stroke of Fervor now has an endurance cost
Stroke of Conviction now has an endurance cost
All rogue abilities requiring piercing now properly check for the dagger in the main hand.
Accuracy buffs should now properly buff spell accuracy
Fixed an issue where some abilities that were supposed to only modify the refresh haste of modular attacks were affecting other modular abilities
Fixed the Halfling racial (FINALLY!!!)
Fixed an issue that prevented minions from assisting properly as intended.
Dementia now has a max target limit
Hewing the Mountain now buffs your group for 10 seconds or 1 attack
The Dark elf racial has been modified.
Warrior offensive form should once again have its accuracy bonus
Fixed an issue where abilities affected by zeal would not display added attack damage.
Time Trick 2 should now work like 1 and 3
Fixed an issue with quelling winds it should actually work now.
Treeshape will now wipe hate while it is in effect.
Many secret chains should now display their icons again.
The body enhancement buffs from KDQ should no longer wear off


General

All corpses now last 2 hours max
Paladins should now have archery skill
A camp of KDQ agents has popped up near the Bridge of Destiny.
All npcs in KDQ should now drop tier 6 skins
Tier 6 metal can now be harvested in SOD
Mobile Power suit should work correctly now
Fixed an issue with caps that has been around for the past few years. Many items and ability caps should now work properly.
Updated the character sheet to show new resist types.
Added new hairstyles for most races.
Thinned out the density of the bridge NPCs just a little.
Fix for escrow items having incorrect prices show up
All exp debt has been wiped.
All exp into 50 has been reset to 0.
All brotherhood exp has been reset.
All tombstones have been sent to escrow.
Adjusted the loot tables of Yerkj & Rinipin. They will now only drop 1 class specific item per kill.
The Ruined Jharuu Sword and Runed Jharuu Sword are now longswords.
Synchronize now works with the Summoners Cap of Control version of Time Trick.
An altar has been added to IOG
Zyxil and omac have had their pathing adjusted
Yiminil no longer roams.




Quests


KDQ quest rewards have had their monetary amount reduced.
Fix for quests not abandoning properly sometimes when expired


Raids

Karax is now level 59
Karax loot tables have been overhauled due to his level increase.


Crafting

Kaius Rufish and his excavation team have work for skilled crafters in the Pantheon.
Shajin Graywine is doing research in the Pantheon and is requesting help from talented diplomats.
Geoffery Wallsten in New Targonor has a new rumor about an artisan’s treasure from long ago. Interested crafters should seek him out.
An informant in the Pantheon named Delroz is willing to trade prestige for lore in the Pantheon to diplomats.
Skilled diplomats can parley the avatars of the gods in the Pantheon.


Known issues

The last hair selection for those races that received new hairstyle has an issue. Please try not to select this or you may see some funkiness with your avatar’s hair.

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PostSubject: Re: Patch Notes and Game Updates   Fri May 22, 2009 6:01 pm

Game Update - Friday May 22nd, 2009

# Min Range of bows and crossbows removed
# Max range of thrown reduced to 15m
# 100% crits working correctly
# /anon stops people from being able to inspect you
# Harvesting gear should equip properly now

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PostSubject: Re: Patch Notes and Game Updates   Tue Jun 02, 2009 6:13 pm

patch 2nd June

Shimmering Shallows and a remote island in the sea of Kojan now have some 2 dot npc population. These npcs can all drop spell components, enhancements, and other rare items.

Many NPCs that were 5 and 6 dots have had their dot values reduced to equal the challenge they represented. The intent of these dot values were for group and unfortunately some NPCs with this label are acting more like 3 and 2 dots. Instead of increasing the difficulty of these mobs we have decided to put them at the dot value they seem to reflect the most. This means areas like Rahz Inkur and Tehatamani are now primarily 4 dots areas.

For those wondering why this was done it is because 5 and 6 dots represent a significant level of power for NPCs, at least it was supposed to. Unfortunately this is not the case for many of our old world mobs. The intent of a 6 dot mob was not that a player can solo 4 of them never losing more then 10% of their health with no external healing especially when the mobs is 2 levels above them. 5/6 dot mobs are meant to be group and they give XP based on the fact that they are supposed to be killed this way. Now obviously we could go back and make these NPCs harder but that would prevent players from being able to complete the content and the rewards from it would not come close to the challenge. So we decided to make the content easier by making their dot value more appropriate for their challenge.

Resolved a rather significant XP exploit. No this is not related to brotherhood farming or mass AEing for those who were wondering.

Fixed a scaling issue with XP post 50, now the xp given form various NPCs that are 50 and below should scale properly based on con color. This means as the challenge gets easier the XP received becomes less. On the flip side killing NPCs that are higher level then you will grant you bonus XP.

Level 51+ can once again gain xp from a larger range of NPCs

You should now be able to group with people who are lower then level 51 without worrying about gaining no experience as long as the mob you are killing is high enough level to give xp to the 51.

Dread Knight scythe of doom now has a max target value of 6

Fixed issue with fists of transcendence not firing

Fixed issue with the boundless fist line not doing proper damage

Fixed issue with enlightenment being cleared when you cast an Aum

Fixed issue with enlightenment not giving its bonuses in combat

Fixed issue with various abilities damage types not being classified correctly.

Ignore pain is now a 2 minute refresh

Divine Typhoon should now receive benefits from errant strikes and fists of celerity

Bard regens should be working again (We are looking into an issue with stacking and instrument mods still)

You should no longer be teleported to NT when you enter the no boat area around KDQ

Cirel's Rhythm of Renewal and Cirel's Anthem of Clarity will now increase both health and mana regen

Increased damage on warbows.

Re-enabled the /togglewindow command

The BOD Staff weapon quest is available for Dreadknights now along with the sword one.

“Simple Pleasures” civic parlay in khal now works properly.

Fixed an issue in Pantheon where you would always be at max run speed. This means you will now need to use your runspeed buffs in there again, and you can be snared by npcs that were trying to snare before.

Sacrificial Beast should have the proper hitpoints now

Right click harvest abilities should work again

Reduced the evasion mod for NPC 54+

Fixed issue on BOD and FPN where the NPC were not getting their proper evasion bonuses.

Pantheon Angels should be using their proper animations now

Haelifur’s trial should reset properly now.

Finch’s trial should work a little better now.

Fixed several discrepancies with spell sigil levels and costs

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PostSubject: Re: Patch Notes and Game Updates   Fri Jun 05, 2009 3:32 pm

Patch Notes - 6-5-2009 (5am PST)

This patch should resolve some server crashes.

It also has a fix for group experience not scaling properly. After this patch it will scale like solo exp does. Blue/Green mobs post 50 will give less exp and red/yellow will give bonus exp. As stated in the prior patch notes, this only affects players above level 50. The scaling down also is only for NPCS who are below level 51. So if you're level 50 or lower, or the NPC is level 51 or higher, there is no down scaling, only up scaling for the red/yellow cons.

The other change comming this patch is the diplomacy deck saving/loading/clearing. The new commands are /deckload /decksave and /deckclear. You can use them like this:

/decksave 1 - Will save your current deck to slot #1. You have 10 slots to save to.

/deckload 1 - Will load deck #1 to your current strategy.

/deckclear - Will clear out your current deck.

Also Soresha has updated her diplomacy mod to include these commands.



Enjoy the patch guys! SMILEY And say thanks to our QA team for comming in early so many times this week!

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PostSubject: Re: Patch Notes and Game Updates   Fri Jun 19, 2009 6:22 pm

patch notes, 19th June

KDQ Cog Band

The KDQ band has changed slightly. Now the first cog you receive after reaching the rank of Private will have the same effect that the crystal cog band use to, except it offers 4% xp bonus that includes quest XP. The max faction band has an upgraded effect attached to it that should offer more in the way of stats applied and retains its enhancement slots where as the first cog has none. This goes along with the other benefit of the KDQ bands over the IOD charm which is that these abilities will stack with anything where as the IOD charm does not.

Class Abilities

Fixed the sorcerer stance bug where they would not automatically re-apply after death.
Fiery Intensity, Amplify Destruction, and Amplify Acuity should no-longer be removed when you cast an ability that does not do damage.

Hold The Line should now give endurance and energy cost reductions.

Shield of Fear should now give its max block bonus regardless of DC.

Dark Bastion should now give its max AC bonus regardless of DC.

Dark Bastion should now give 15% damage bonus.

Symbol of Wrath should now give its max bonus regardless of DC.

Provoke should now give its max benefit regardless of DC.

Shaman forms should now fire the illusion as a separate ability that you can cancel without losing the benefits.

Warder’s Bulwark should work correctly now.

Ranger dual arrow issues should be resolved.

Warrior ability “Obliteration” should be working now.

Fixed issue with Dementia that was preventing it from critting.

Fire pummel should no longer agro when building up.

Fixed ability modify type displays on several abilities

Thestran Human racial should work properly.

Client
Added new filters to the chat window for NPC hits others, misses others, NPC buffs, & npc buffs fail.

Gameplay
Harvesting nodes in SOD should follow the same rules as other nodes of their type now.

Pantheon tier 1 BPs should now display properly for those who choose their sides from today on. Anyone who has already chosen their side and cannot see the BP for sell should contact a GM for assistance.

Fixed an issue with Valus 2nd tier trial spawning the encounters on the wrong side.

Turned off the Xerklins that spawned in the hallway leading to the second floor of Pantheon.

Pantheon deity parlays that give faction should now reset properly every 24 hours.

Items
Fixed an issue where enchantments in items that went to escrow would disappear.

Enhancement loot tables have been modified so the chance to drop enhancements of different types is more evened out.

Ini-Heart should now sell thickened solvents. These solvents allow you to remove enhancements without destroying them.

General

Fixed a mountain of typos.

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PostSubject: Re: Patch Notes and Game Updates   Fri Jul 17, 2009 5:21 pm

Patchnotes: July / 14 / 2009

Modified the exp curve past 50
Modified the respawn time on Pantheon population
2 dots have been unlocked
Troll Coast mobs have been unlocked
Forgotten peninsula mobs have been unlocked
BOD mobs are no longer locked encounters
Removed the knockback from Kreshnikara
APW is now a 24 man dungeon (the difficulty has not been changed)
Fengrot, Jagund, Nerksawl, and Soleq are all now 24 man encounters (their difficulty has not been altered)
No fly zones have been removed
Murderous cleave and other warrior dropped books from SOD are now tradeable
Nerksawl’s spawn rate has been increased
Guar should now drop his class only armor on a separate loot table
Pantheon armor recipes have had their mat amounts reduced to 1
Fan faire attendees should now be able to claim their prize
Faction Pegasus has been reduced in price by 100 coins
Added an advanced logging command to help out people with log parsers that support it (/toggleadvancedlogging)
Added new pet filters to the chat windows.
Fix for players falling when chunking on flying mounts.
Fixed Regen on bard songs.
Fixed a bug that allowed you to shoot hammers, shurikens, etc from your bow.
Increased the base inventory size from 20 to 50.
When items are enchanted, they will now automatically become NODROP if they were not already Nodrop or soulbound.
Fixed an issue where NPCs would face east if they were unable to move and lost aggro.
Fixed issue with hostage negotiations
Added enhancements as a broker filter under adventuring.
Added a message to the combat text window when you get a strikethrough hit. It will now show after the hit [strikethrough].
Increased the minimum range on bows back to 5m.
Fix for coin cost not showing up on merchant items that also had an itemcost associated with them.
Added seconds to the timestamp of chat windows
Armor coin costs have been reduced
Drop rate of echoes increased
Level 50s can now group with 55s
Added some tier 6 specific plant nodes to KDQ area
Increased stack sizes for souls
Increased stack sizes for slivers
All enhancements are now tradeable
A new veteran reward should be available for those who have returned and those who have been around for awhile.

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PostSubject: Updates 5th August   Wed Aug 05, 2009 2:56 pm

Patchnotes: August / 5 / 2009

Lair of the Vi'Rak

During the shattering, the high elven mage Balaran attempted to summon forth the salamanders to aid in the defense of the Temple of Vol Tuniel. While the summoning was a success, things went horribly wrong and Balarans plan backfired. The salamander Vi’Rak clan was pulled through the portal against their will. Through anger they have slain Balaran and those with him.

Now they seek revenge on all of Telon and with the strength of the six clans of the Tempest, they may succeed. The Vi’Rak clan has finally called forth and united with the other five clans, tucking themselves away in the depths of the Temple of Vol Tuniel to unlock their secret plan to unleash destruction on Telon.

The salamanders challenge any 52+ groups to oppose them. Explore the area and find solve the puzzle on how to unseal the powerful items they brought with them. Create your own custom weapon through the use of special enhancements and items that drop in the area. Find a diplomat and a crafter to attain the secret ingredient and unseal these items opening the way to a custom item of your choosing. Discover the power the salamanders have brought with them while you try to stop them from bringing forth an evil never before seen.

General Abilities

− Fixed issue with many higher tier abilities having the same power as previous versions

− Fixed issue with chilling touch proc

− Fixed display issue with Frozen Ion Proc

− Fixed issue with half elf racial not working after 50

− Some stun abilities which turn you into rocks/ice/etc will now prevent you from animating while you're in that state.

− Fixed particles not showing correctly on some abilities.



Bard

− Lightning on the mountaintops should now properly last for 10 seconds or one spell and has a 30 meter affect range

− Kedon's Critical Severing’s description has been corrected

− Fixed an issue where erosive Hew was giving 350% weapon damage instead of 300% like the description said.



Bloodmage

− Fixed issue with Bloodthinner not opening up chains when it crit

− Constructs Augmentation should now add to magic skills

− Fixed issue with Blood Spray not critting



Cleric

− Boon of spirit now has a 20 second refresh



Dreadknight

− Symbol of Wrath should toggle on and off properly



Druid

− Reduced the damage on the protector of growth’s autoattack

− Nature’s frenzy should no longer be reflected

− Fixed display issue with Reverberate

− Removed display portion of crystallize



Necromancer

− Fixed issue with Divest Life not giving the bonus group heal.

− Level 55 abomination will no longer proc the clone.



Psionicist

− Fixed issue with Time Trick mezzing wrong target

− Psionicist transcendence form has been modified. The rune portion of the form is now a chance to proc on hit that will rune against 15% of spell type damage. This does not include Shadow, Planar, or Holy resist types and no longer shields against flurry, rampage and common melee damage types. This change is being done due to an unforeseen and undesired imbalance of classes. We apologize for this change but are doing it for the betterment of the game.



Ranger

− Fixed issue with Wave of Lightning damage

− Fixed issue with discharge effect on wave of lightning and Discharging arrow not working



Shaman

− Devour should now add force target immunity.

− The Skin of Tuurgin forms were missed in the conversion of long duration regens to the new regen SPA and has now been modified properly.



Sorcerer

− Fixed Asaya's insight, and probably a few other +accuracy buffs.



Warrior

− Fixed issue with weaponshield going away after a set duration

− Fixed cost issue with Savagery

− Fixed issue with Lock and Load not cancelling correctly



Items and Inventory

− Bank size has increased to 75 slots.

− You can now access all of your banks in hub cities. These are NT, Ahgram, Khal, and Tanvu.

− All Ranger made arrows are now flagged as no drop

− Echoes are no longer unique

− Vial of efreeti blood, Sigil of Aluul, and Sigil of Djuul should drop correctly

− Shield block roll has been combined into the ability block roll. The hole in the pally’s shield has been mended.

− Fixed item links not working properly when the item was enchanted. It still won't show what's in the slots, but the slots will show up and the link will be clickable.

− Fixed an issue where enchanted items with multiple procs on them would only fire off the first proc.

− Fixed a display issue with enchanted items that had abilities on the enchantments. They should now look correct in the UI.

− Fixed a bug that allowed you to shoot hammers from the ammo slot. The previous fix only stopped them from being shot from a quiver, now they can't be shot at all.

− The Fully Powered J2E should now give the proper movement speed according to its tooltip.

− Fixed typo in protector of growth scroll



Crafting

− Artificer spell recipes now require the use of Ancient Timber instead of petrified.



Quests

− Sartholas tier 2 trial should now update correctly

− Emerol Crisis will update properly again.

− Gateway Termination: You can now interact with the portals again if you had abandoned the quest after interacting with one already.

− Vulshar Rings: The drop rate on the rings has been greatly increased.

− Poison Glands should now give exp the first time it is done.

− Desert Poison should now give exp the first time it is done.

− Cyclone Noise should now give exp the first time it is done.

− Dissention is now properly labeled as a Group quest.

− Deathwalker D'edra will again offer the quest Mutated Stingers if you were not able to obtain it.

− Bigal's Defender should now fight back when engaged.



Misc.

− Added a slider for Animation LOD. Turning this up will increase the distance before NPC's stop animating. Previously this range was set really low, now you can crank it up if you have a good system. If you have a low end system, make sure you don't turn it up higher than you can handle.

− Chat Channels should no-longer get messed up when you zone around to other regions. They also don't re-order when you leave a channel, so if you're in channels 3 & 4, and leave channel 3, your 4th channel will stay bound to /4 so you don't have to figure out what they moved to. When you join another channel, it will take the first open channel slot.

− Fixed the bug where your gear would disappear after taking off some illusions.



Interface

− Modified the crafting setup windows to be larger by default and a little easier to work with.



Diplomacy

− A few new social clothing items have been added. Check out the clothing merchants Lyser in New Targonor and Gaston Gempin in Ahgram.

− The diplomacy statement cards for Absolution, Resolution, Elocution, and Disillusion are no longer soulbound.

− The Civic Benefit "Excavation Secrets" in the Pantheon has been updated to increase the crafting bonus and remove the unneeded harvesting bonus.

− Isle of Dawn Civic Benefit levers will now decay at a slower rate.

− The experience rewards for the Pantheon diplomacy quests have been increased.

− The Cartheon Bonelined Dagger now requires level 20 to equip.

− A new quest line is available for diplomats from the Executors in New Targonor. See Sharas Kamur for details.

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PostSubject: Re: Patch Notes and Game Updates   Thu Aug 06, 2009 2:25 am

I've played around in the Salamander Caves on the test server. Fun place, nice traditional dungeon crawl akin to the likes of VT or Graystone. Loot is not too shabby either.

Oh and if you need a laugh check the offical boards and the explosion that the reduced strength to the Psionicist mitigation stance caused. The obvious answer of "Um, you're a caster why are you letting yourself get hit at all anyway?" does not seem effective.
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