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 Ranger Update on Test. A few notes.

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Kedon
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PostSubject: Re: Ranger Update on Test. A few notes.   Fri Oct 24, 2008 1:17 pm

Couple of things I've noticed on live now that escaped my notice during Test.

Swordsman Rangers are able to use Two Handed Weapons (!!!).

Ferocity has had its timer reduced from 15 minutes to 5 minutes.
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Moonlake
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PostSubject: Re: Ranger Update on Test. A few notes.   Fri Oct 24, 2008 3:46 pm

Fire now heals all fire creatures, I know I can't do the efrit in Afrit lol they beet me up badly im healing them, fire on fire is a noooo go.

Humanoids fall over with Hayatet 3 dot solable

2dot hot things non doable o0

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Kinky Goblin
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PostSubject: Re: Ranger Update on Test. A few notes.   Fri Oct 24, 2008 3:54 pm

rangers were updated on yesterdays patch sillius forgot to add the notes to the update notes that were published... Also the damage thing loks like a bug carious reports about 2 dots coming in they are 1 shotting at differentlevels etc. I have sent a mail on the forums and also opened a bugged supermobs thread in gameeplay discussion for people to report them on. I am starting to look for another game this is a joke.

Details as follows :

Here are the ranger note details.


Ranger - Rangers can now choose to specialize between melee and ranged combat. Please visit your trainers to start on this quest (You must be at least level 10).


Ranger - Asylea Foxfire will allow you to respec.


Ranger - Added text feedback to Dusk Arrow's damage portion

Ranger - Lowered the aggro generated by your finishing attacks

Ranger - Ferocity now has a 5 minute refresh timer

Ranger - Swelter is now considered a melee attack

Ranger - Increased the damage of Swelter

Ranger - Increased the damage buff portion of Rancor II-IV

Ranger - Increased the damage of Critical Shot

Ranger - Critical Shot can now be used in combat

Ranger - Critical Shot now has a 20 second refresh timer

Ranger - When used from stealth, Critical Shot now increases your form progression

Ranger - Increased the stealth bonus damage portion of Critical Shot

Ranger - Debilitating Shot can now be used in combat

Ranger - Debilitating Shot no longer deals damage

Ranger - Debilitating Shot now lasts for 10 attacks or spells

Ranger - Increased the stun duration on Stunning Shot.

Ranger - Stunning Shot now costs energy

Ranger - Stunning Shot now upgrades every 10 levels

Ranger - Stunning Shot now deals damage if you are in Style of Precision

Ranger - Ranged specialized Rangers now receive a ranged version of Cripple called Crippling Shot

Ranger - Debilitating Shot no longer stacks with other abilities in its ability line.

Ranger - Shocking Arrow now has a 10 second refresh time

Ranger - Added new ability line Blade Shroud at level 14. Upgrades every 14 levels.

Ranger - Poison Shot now adds the Burning weakness and exploits the Bleeding Weakness

Ranger - All finishers are now labeled as such

Ranger - Evasive Style no longer lowers your damage.

Ranger - Envenomed Strike now has a root portion for your opponent when used from Nature's Guise

Ranger - Decreased the run speed debuff on Nature's Guise

Ranger - Added new ability Prepare Campfire at level

Ranger - Removed Summon Companion from trainers and players

Ranger - Added a new secret attack combo named Static Surge
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Kedon
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PostSubject: Re: Ranger Update on Test. A few notes.   Fri Oct 24, 2008 5:52 pm

New ranged secret chain discovered on live server (and test server too): CRIPPLING POISON

Ranged attacks are 5% more likely to score a critical strike againtst your target for 2 minutes

In order to Crippling Poison your opponent , you must use Crippling Shot, Debilitating Shot and then Poison Shot.
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Ranger Update on Test. A few notes.

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