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 Char Disciplines

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shad
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PostSubject: Char Disciplines   Mon Sep 20, 2010 5:06 pm


A handy, concise char overview to help choosing starting out classes.

http://eu.finalfantasyxiv.com/#/gameplay/armourysystem

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PostSubject: Re: Char Disciplines   Mon Sep 20, 2010 5:09 pm

Just wondering exactly who's planning on playing the full release and any plans re Char/trade etc.

Here's me (I think, still a little undecided).

Charlie Foxtrott

Highlander Marauder (Big Axe, subtlety was never my strong point).

Fisherman/Culinarian (May take a secondary harvest and craft skill depending how time consuming it is).


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Mho
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PostSubject: Re: Char Disciplines   Mon Sep 20, 2010 6:31 pm

heh ... seems the never-any-brick-again type of culinarian ... ;-) ...

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Moonlake
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PostSubject: Re: Char Disciplines   Mon Sep 20, 2010 6:42 pm

Im going PUGELIST!!! its semi Disco Very Happy
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shad
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PostSubject: Re: Char Disciplines   Mon Sep 20, 2010 7:01 pm

Mho wrote:
heh ... seems the never-any-brick-again type of culinarian ... ;-) ...

HAHA, yea. I'd considered carpenter but couldn't figure out how to afford to get started. Soooooo, since I like fishing a lot I figured may as well go cooking to use the fish I catch.

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Hethyla
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PostSubject: Re: Char Disciplines   Mon Sep 20, 2010 7:12 pm

under leatherworker it says

" Perhaps a leatherworker’s most arduous and time–consuming task is procuring the various coats and furs necessary for his trade, which is the reason why many who choose this profession tend to dabble in hunting and trapping as well."

I wonder if we have another harvest skill not announced yet,there are also musketeers and assassins guilds ingame


I will start with thaumaturge, I quite like goldsmith and culinary and am interested to see what alchemy has to offer and I'll take mining, botany and fishing to go with the craft classes. Will be slow going with all those but variety is the spice of life, I loved having the ability to switch out DOH or DoL and go do something different for a bit.
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PostSubject: Re: Char Disciplines   Mon Sep 20, 2010 7:24 pm

yea, I actually quite fancied Leatherworker too, lol too many choices. Selling raw hides though is a viable by product of hunting unless we have a guild leatherworker that can use them.

Speaking of Guild, is there a guild system ingame, didn't see it in Beta?

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PostSubject: Re: Char Disciplines   Mon Sep 20, 2010 8:07 pm

Doesn't have guilds but there are linkshells , which connect you to groups like guilds ,with either lots of people for grouping and such or just a few close friends the big difference is you can be joined to more then one at a time

http://ffxiv.zam.com/wiki/Linkshell
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PostSubject: Re: Char Disciplines   Mon Sep 20, 2010 8:59 pm

Ahh right, so everyone running around with those little insignias were connected via the same Linkshell.

I wondered what they were.

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PostSubject: Re: Char Disciplines   Tue Sep 21, 2010 3:23 am

i dont think ima get it, i played the beta and there is WAY too much delay on whatever i do :( its really hard to play when i click an attack and 10 seconds later it triggers
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PostSubject: Re: Char Disciplines   Tue Sep 21, 2010 3:43 am

Yes Pred the beta did warn of that, only a small % was allocated for testing, should be ok on release, plus there should be 40 day or what not trials I would think.

Heth the alchemy is great I love it! I'll probably go alchemy and culinery that's cool to.... in alchemy you make the components that other classes need along with aids, but did not get to deep, but it was enjoyable until I purchased the three squirrel furs for 16k then found no shop would buy them for more than 4 lol! Never did see a squirrel :P got murdered by a doormouse though lol
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shad
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PostSubject: Re: Char Disciplines   Tue Sep 21, 2010 4:44 am

yea the drag in beta was evil, theres like a buddy key kinda arrangement with the collectors edition, can give pred an malty one each if they want so they can try how it runs.

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PostSubject: Re: Char Disciplines   Tue Sep 21, 2010 8:11 am

i might give it a try then, ima be a ranger/pugilist and a carpenter/cook Very Happy of course i can prob make all 4 but ima stick with 2 chars for the beginnning if i get the game
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PostSubject: Re: Char Disciplines   Tue Sep 21, 2010 9:44 am

shad wrote:
theres like a buddy key kinda arrangement with the collectors edition, can give pred an malty one each if they want so they can try how it runs.

Oh, Awesome!! What a Face cheers cheers

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PostSubject: Re: Char Disciplines   Tue Sep 21, 2010 2:10 pm

I'm like Father Christmas boys.

Now, who's for sweets and puppies ? tongue

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PostSubject: Re: Char Disciplines   Tue Sep 21, 2010 2:33 pm

I thought alchemy might be good ,I only got a quick look at it but was intrigued ,so another to add to my ever growing craft list /d'oh

on another note I did not have any slow down when in combat worked lovely for me once I got the mouse patch so I doubt there will be any of that after release,altho I did have afew CTD which was frustrating but again it was beta so to be expected

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PostSubject: Re: Char Disciplines   Tue Sep 21, 2010 6:29 pm

http://eu.finalfantasyxiv.com/#/about/game_info

The fine print says it cost extra for more then one char and retainers cost as well??
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PostSubject: Re: Char Disciplines   Tue Sep 21, 2010 7:11 pm

shad wrote:
I'm like Father Christmas boys.

No matter how much you ask, I'm not sitting on your knee affraid

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PostSubject: Re: Char Disciplines   Tue Sep 21, 2010 7:24 pm

Freddric wrote:
http://eu.finalfantasyxiv.com/#/about/game_info

The fine print says it cost extra for more then one char and retainers cost as well??

Yea extra toons cos a couple dollars, but pointless having them really as you can do everything you want on one toon. All it really means is that if you piss people off theres no alt to hide on LOL. Worth bearing in mind though that if you call yourself Arseface Knobjockey (or Woodey Hardwood), you're stuck with it and will always be known thus.

I checked out the Retainers in Beta, you pay for them with ingame cash, like an employee. The cost was 500 per day and they can hold stuff for you and sell for you so pretty useful. You can get a stall in the market district and set your retainer at it like a shopkeeper. Again I can't see that you'd need more than one retainer, (No rl cost), I put everything I had on mine, which was a lot of stuff apart from the gear I was wearing and he showed no sign of being full. The retainer can store stuff and sell stuff at the same time too. He's kind of like a bank that sells any stuff you don't want.

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Last edited by shad on Tue Sep 21, 2010 7:31 pm; edited 3 times in total
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PostSubject: Re: Char Disciplines   Tue Sep 21, 2010 7:27 pm

Malteaser wrote:
shad wrote:
I'm like Father Christmas boys.

No matter how much you ask, I'm not sitting on your knee affraid

You're no fun. Pred will, he's a good boy. Hello

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PostSubject: Re: Char Disciplines   Tue Sep 21, 2010 8:53 pm

Maybe you like to sit on something else he has in mind, me I would sit on his knee.
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PostSubject: Re: Char Disciplines   Tue Sep 21, 2010 11:37 pm

affraid affraid affraid affraid affraid NO!! My Arse is a strict no entry zone

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PostSubject: Re: Char Disciplines   Tue Sep 21, 2010 11:43 pm

Malteaser wrote:
affraid affraid affraid affraid affraid NO!! My Arse is a strict no entry zone

Had a previous bad experience Malty?

That's Catholic Santa's for you. Necro imabadboy

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PostSubject: Re: Char Disciplines   Tue Sep 21, 2010 11:48 pm

lol! nope, just dont fancy anything being poked up there... affraid

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PostSubject: Re: Char Disciplines   Wed Sep 22, 2010 12:01 am

Its not sandpaper...its something smooth lol!
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