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 Ranger Update on Test. A few notes.

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Kedon
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PostSubject: Ranger Update on Test. A few notes.   Mon Oct 13, 2008 3:17 pm

At Level 10 Rangers will get the quest from a trainer for them to choose their combat style: Archer or Swordsman.

You'll be sent to a little camp on Kojan where a bunch of NPCs wil have you do a few short quests. By choosing the rewards from each of these quests you determine your style and your animal companion. You can unlearn your style by buying an item for 3.5g later if you want to change styles by doing the quest again.

Animal companions are now basically permanant: They last an hour and the spell to summon them has only a 30second refresh. All animal companions are essentially the same in that they do the same damage and have the same ammount of hp so the choice is purely cosmetic. Each style of Ranger will have 5 different animals to choose from so that's 10 in all (my test toon got a Tiger yay). Also the companion is a minion not a pet so you can't name it I'm afraid.

New abilities and changes: Archer Rangers will gain the ability Crippling Shot during the quest (it's identical to the existing Cripple just a ranged attack).

Swordsman Rangers will gain the ability Cripple during the quest.

Offensive style is now for Swordsmen only. Precision Style is for Archers only. Both get Evasive Style.

Archer Rangers will learn the Static Discharge combo. Its a ranged dot similar to Swelter which is now for Swordsmen only.

Swordsman Rangers can learn the ability Blade Shroud from trainers. This increases the Rangers parry by 50% for 15 seconds (I don't know the cooldown yet).

The damage for all ranged abilities has been increased significanty and a few like Critical Shot and Debilitating Shot have had their effects changed slightly.

All Rangers can learn Prepare Campfire at level 10 from trainers. This places a campfire at the Ranger's feet which anyone can use to restore health and mana (like food). The campfire vanishers after 30 seconds.
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PostSubject: Re: Ranger Update on Test. A few notes.   Mon Oct 13, 2008 3:30 pm

yayy, i have to admit i like the sound of these changes for snakebite.

sux not being able to name the pet though but the campfires are a great addition. Was a poll script that did the exact same thing on some of the UO freeshards. Maybe our devs are starting to get out more :-)

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Moonlake
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PostSubject: Re: Ranger Update on Test. A few notes.   Mon Oct 13, 2008 3:34 pm

Weeee love the campfire thing, an old one from UO but a good one Smile
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Kinky Goblin
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PostSubject: Re: Ranger Update on Test. A few notes.   Mon Oct 13, 2008 3:43 pm

Finally a decent pet class yay.

That may be a class to play... though I think the pet will be more like the druids? and just support rather than a mini tank.?
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PostSubject: Re: Ranger Update on Test. A few notes.   Mon Oct 13, 2008 3:48 pm

Heh, nah Rangers most definitely not a pet class. The pet is still fairly frail so it'll die in a few hits from anything higher than a 2 dot and it has no special abilites like Shaman and Necromancer pets.

Its essentially just a portable dot. That looks cute.
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PostSubject: Re: Ranger Update on Test. A few notes.   Mon Oct 13, 2008 3:51 pm

ah damn :(

still a very nice touch to the class.
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PostSubject: Re: Ranger Update on Test. A few notes.   Mon Oct 13, 2008 4:03 pm

yea, never really made sense to me why snakes pet was out for 10 mins every hour.

Bastards though made the hyena a melee pet. Looks like Cecil and Snake will be parting company. Kinda sucks since the Hyena was really his racial pet, being from lomshire and all it made sense.

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PostSubject: Re: Ranger Update on Test. A few notes.   Mon Oct 13, 2008 4:24 pm

*snort* Cecil?
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PostSubject: Re: Ranger Update on Test. A few notes.   Mon Oct 13, 2008 7:12 pm

what? .........

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PostSubject: Re: Ranger Update on Test. A few notes.   Mon Oct 13, 2008 7:14 pm

You called it Cecil rofl? Even I worry about your sanity.
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PostSubject: Re: Ranger Update on Test. A few notes.   Tue Oct 14, 2008 6:27 am

Yay! *is excited* *does a dance*

I'm gonna go ranged, since i'm halfling i do a lot of ranged damage already+giving basicly the same attacks as melee but different names and as ranged makes it even better! can't wait to have a pet and yay for campfires!
the only thing i will miss will really be my melee chains Smile
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PostSubject: Re: Ranger Update on Test. A few notes.   Tue Oct 14, 2008 9:48 am

Ah you dont lose those. actualy.
The only difference between the two styles are the ones I've mentioned above (Archers lose offensive stance, Archers get Crippling Shot instead of Cripple etc).

So Swordsman rangers can still snipe with bow special attacks and Archer rangers still use melee weapons if they have to defend themselves close up. They'll just do a lot more damage in their chosen style and have a few more tools to hlp them at it.
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PostSubject: Re: Ranger Update on Test. A few notes.   Tue Oct 14, 2008 10:04 am

Moonlake wrote:
You called it Cecil rofl? Even I worry about your sanity.

ah some things never change, is colin still about?

http://fas8.tripod.com/colin.htm
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PostSubject: Re: Ranger Update on Test. A few notes.   Tue Oct 14, 2008 1:39 pm

Yes lol he still calls all axes Colin and all horses Dave
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PostSubject: Re: Ranger Update on Test. A few notes.   Tue Oct 14, 2008 2:12 pm

in Spalding, steve and kaz ans averyone associated with them, still refer to axes as Colins lol, and on a side note, I now have a broom called Big Geordie.

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PostSubject: Re: Ranger Update on Test. A few notes.   Fri Oct 24, 2008 3:17 pm

Couple of things I've noticed on live now that escaped my notice during Test.

Swordsman Rangers are able to use Two Handed Weapons (!!!).

Ferocity has had its timer reduced from 15 minutes to 5 minutes.
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PostSubject: Re: Ranger Update on Test. A few notes.   Fri Oct 24, 2008 5:46 pm

Fire now heals all fire creatures, I know I can't do the efrit in Afrit lol they beet me up badly im healing them, fire on fire is a noooo go.

Humanoids fall over with Hayatet 3 dot solable

2dot hot things non doable o0
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PostSubject: Re: Ranger Update on Test. A few notes.   Fri Oct 24, 2008 5:54 pm

rangers were updated on yesterdays patch sillius forgot to add the notes to the update notes that were published... Also the damage thing loks like a bug carious reports about 2 dots coming in they are 1 shotting at differentlevels etc. I have sent a mail on the forums and also opened a bugged supermobs thread in gameeplay discussion for people to report them on. I am starting to look for another game this is a joke.

Details as follows :

Here are the ranger note details.


Ranger - Rangers can now choose to specialize between melee and ranged combat. Please visit your trainers to start on this quest (You must be at least level 10).


Ranger - Asylea Foxfire will allow you to respec.


Ranger - Added text feedback to Dusk Arrow's damage portion

Ranger - Lowered the aggro generated by your finishing attacks

Ranger - Ferocity now has a 5 minute refresh timer

Ranger - Swelter is now considered a melee attack

Ranger - Increased the damage of Swelter

Ranger - Increased the damage buff portion of Rancor II-IV

Ranger - Increased the damage of Critical Shot

Ranger - Critical Shot can now be used in combat

Ranger - Critical Shot now has a 20 second refresh timer

Ranger - When used from stealth, Critical Shot now increases your form progression

Ranger - Increased the stealth bonus damage portion of Critical Shot

Ranger - Debilitating Shot can now be used in combat

Ranger - Debilitating Shot no longer deals damage

Ranger - Debilitating Shot now lasts for 10 attacks or spells

Ranger - Increased the stun duration on Stunning Shot.

Ranger - Stunning Shot now costs energy

Ranger - Stunning Shot now upgrades every 10 levels

Ranger - Stunning Shot now deals damage if you are in Style of Precision

Ranger - Ranged specialized Rangers now receive a ranged version of Cripple called Crippling Shot

Ranger - Debilitating Shot no longer stacks with other abilities in its ability line.

Ranger - Shocking Arrow now has a 10 second refresh time

Ranger - Added new ability line Blade Shroud at level 14. Upgrades every 14 levels.

Ranger - Poison Shot now adds the Burning weakness and exploits the Bleeding Weakness

Ranger - All finishers are now labeled as such

Ranger - Evasive Style no longer lowers your damage.

Ranger - Envenomed Strike now has a root portion for your opponent when used from Nature's Guise

Ranger - Decreased the run speed debuff on Nature's Guise

Ranger - Added new ability Prepare Campfire at level

Ranger - Removed Summon Companion from trainers and players

Ranger - Added a new secret attack combo named Static Surge
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PostSubject: Re: Ranger Update on Test. A few notes.   Fri Oct 24, 2008 7:52 pm

New ranged secret chain discovered on live server (and test server too): CRIPPLING POISON

Ranged attacks are 5% more likely to score a critical strike againtst your target for 2 minutes

In order to Crippling Poison your opponent , you must use Crippling Shot, Debilitating Shot and then Poison Shot.
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