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 Guild Hall Reacll

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Moonlake
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Registration date : 2008-07-08

PostSubject: Guild Hall Reacll   Thu Oct 16, 2008 11:40 pm

Lol when you recall to guild hg better jump and I mean seriously. I put a petiton in this is what I got back about the fact we vanish under it.

Greetings Crystel,
Unfortunately, the recall to house location is bound to the plot that the house is built on and GMs do not have the power to move those bind points. What we can offer is that we will build you a new identical house on a new plot of your choosing. All you will need to do is choose the plot and let us know where both the old plot and the new one are located. Should you choose to move, you do not need to empty the items in the hall, but keep in mind that all items inside will be sent to the player that placed it when the move takes place. The current placement of items in the hall will not be saved in the move so you will need to do some redecorating. Also, any upkeep that is on the current house will be transferred to the new plot. I apologize for any inconvenience or frustration this is causing and I thank you for your patience. Good luck to you in all your journeys and we look forward to hearing from you soon, Crystel!
Sincerely,
GM Arestaeus

Lol they think we dug out 17k stone and countless hours of harvesting to get the plot we want to then abandon it noooooooooooooooooooo... Jump Jump I say on logging and recall.

First I thaught ohh hello she thinks I mean my house, then I re read my bit, no I specifically say Guild Hall, also she/he referes to guild hall, and something shad pointed out, if thats where the bind spots are thats where they will be on alllllll castles, surely?
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shad
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PostSubject: Re: Guild Hall Reacll   Thu Oct 16, 2008 11:45 pm

i think if your on a horse you dont get stuck.....saying that though i haven't got stuck at all yet .

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Pred
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PostSubject: Re: Guild Hall Reacll   Fri Oct 17, 2008 12:19 am

my recall to guild hq hasn't gotten me stuck yet
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Kedon
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PostSubject: Re: Guild Hall Reacll   Fri Oct 17, 2008 3:24 am

I found that if I move quickly and start running away from the hall as soon as I pop after recalling I can usually escape before the hall's stairs load around me.
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Moonlake
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PostSubject: Re: Guild Hall Reacll   Fri Oct 17, 2008 7:03 am

Note as well usuall thing logging out your in the floor, so preds duty now to find the crawl space out again *wink* there must be one hehe.

RASHHHY found the perfect avatar for those off days for you:


Lots of new halloween and other avatars now available in your profile and in the immage sets there weeeee
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